
This map takes place under water. There is a good amount of z-axis fighting, and some open areas for the lightning gun. As well as deep, dark, close fighting near the bottom.
![DM-Terse][](http://www.onlyintheory.com/wp-content/uploads/2011/04/Shot00939-150x150.jpg)
This is an update of DM-Terse (released in 2005) to fix some of the problems it had. I updated the custom music track, toned down the buzzing noise, added a more pleasant sky, and completely re-lighted the map. I also updated the item layout to address some issues found through a couple years of playtesting. [...]
![DM-Pipeworks][](http://www.onlyintheory.com/wp-content/uploads/2008/07/DM-PW2-15-150x150.jpg)
A remake of a popular, but tragically unfinished map. This is undoubtedly my most popular map. The original map (dm-pipeworks-002 by Len “e-byte”)became famous for its open, smooth game-play in the TAM game mode; and like “Last Man Standing” it wasn’t designed with pickups. The original also was nothing more than a few BSP blocks [...]

This level was designed for a contest, and some of the constraints were that the map had to have specific zone names for navigation of players. I took it a step further, and designed the lighting and rooms to be specifically different and memorable. Also, this is the only map I have ever seen with [...]

This map was designed for my friends and I to play half-life style deathmatch over our LAN. I used textures from Return to Castle Wolfenstein, and that was the main reason it was never released. It features a hotel with three floors, half a saloon that has fallen into a ravine because of a rock [...]