Mar 092003
March 9, 2003
This map was designed for my friends and I to play half-life style deathmatch over our LAN. I used textures from Return to Castle Wolfenstein, and that was the main reason it was never released.
It features a hotel with three floors, half a saloon that has fallen into a ravine because of a rock slide or something, and a house with scaffolding that connects the bottom of the ravine with the large bridge. It was intended as an experiment with Z-axis design.























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